1806 Jena Campaign - Alternate Scenarios (Closed)

Here is where your next nemesis can be found!
Post Reply
User avatar
Vladimir Repnin
Posts: 80
Joined: 12 May 2019 08:07

1806 Jena Campaign - Alternate Scenarios (Closed)

Post by Vladimir Repnin » 18 Dec 2019 05:09

Looking for a brave and very patient French opponent to play with the whole both sides forces.
What could happen? Is it not so interesting? :ugeek:
Where are you - le bieu sabrers?

Seitengewehr aufgepflauzt!
Sprung auf, marsch, marsch! :o

Respectuensement,
Last edited by Vladimir Repnin on 07 Feb 2020 14:12, edited 1 time in total.
Image
TWS Member Since 29 October 2014
Bonaparte's Battle Brigade Member

Todd Schmidgall
Posts: 14
Joined: 14 Jun 2019 03:22

Re: 1806 Jena Campaign. Aternate scenarios

Post by Todd Schmidgall » 26 Jan 2020 17:00

Greetings Vladimir!
Would this campaign use the regular game rules with some agreed to House Rules?
I will pour a glass of champagne while I await your reply.
It is good to hear tidings of You.
Image
TWS Member Since 1 November 2014
Tirailleurs et Dragons Battle Brigade Member

User avatar
Vladimir Repnin
Posts: 80
Joined: 12 May 2019 08:07

Re: 1806 Jena Campaign. Aternate scenarios

Post by Vladimir Repnin » 27 Jan 2020 03:26

As you know, my lord, I always use my R&H (Realism&Historicity) House Rules, or the short variant of them, at least. I guess, you still have them. :ugeek:
Image
TWS Member Since 29 October 2014
Bonaparte's Battle Brigade Member

User avatar
Vladimir Repnin
Posts: 80
Joined: 12 May 2019 08:07

Re: 1806 Jena Campaign - Alternate Scenarios

Post by Vladimir Repnin » 28 Jan 2020 18:15

Dear Todd,
it looks like your glass of champagne is too big ... ;)
Came on, monsieur le tiraillieur, it's better to draw your sabre from a scabbard .

Tomasz Tesznar
Posts: 14
Joined: 12 May 2019 07:55

Re: 1806 Jena Campaign - Alternate Scenarios

Post by Tomasz Tesznar » 11 May 2020 23:03

Salute!
Which 'What if' scenarios do you mean, exactly? And why not the historical one? I could consider coming back to the fields of Jena and Auerstaedt... With reasonable house rules and embedded melee, and without the absurd retreat overruns...
Image
TWS Member Since 8 September 2015

User avatar
Vladimir Repnin
Posts: 80
Joined: 12 May 2019 08:07

Re: 1806 Jena Campaign - Alternate Scenarios

Post by Vladimir Repnin » 12 May 2020 13:25

#00a_2. Six Days in October - All Prussians
I'd like to see what could happen in this case, my lord.
The historical scenario? It's too boring for me, excuse moi.
I know a what sort of mushrooms grows under each bush there already.
Now, I love big maps with wide space for good maneuvering creativeness.
Reasonable house rules? I have the good, old set of my R&H (Realism&Historicity) House Rules.
But more often I play with its minimal variant:
1) No unit stacks on the road march, the exception: Art.battery/Train + Inf.Co./Cav.Sqn. as escort;
2) Cavalry Regiment may move along ways by Squadrons only, and by divisions (2-3 Sqns) elsewhere;
3) no more than 1,300 infantrymen or 250 horsemen in one open space hex (this is the physical limits for a hex space of 100mX100m) ;
4) no Infantry units in Line order in Village/Town hexes;
5) Infantry may attack with fire on ANY Cavalry from the maximal range only, if the cavalry unit persist and do not leave their position then Infantry may attack from the minimal range, the exceptions: skirmishers in orchards, woods and towns, and surprise encounters; (we ought to give Cav. the chance: using its mobility and speed, they could brake contact with the enemy's Inf. and leave its fire zone - just as it could happen in reality)
6) disordered unit may attack/advance with presence of a leader only (Disordered unit is just a mob, and they have not the common will for advancing) .
Plus, all Battalion/Regimental 3-4pdr guns get Horse Art. status but may move and fought with their parent units only.
That's it. :ugeek:
Image
TWS Member Since 29 October 2014
Bonaparte's Battle Brigade Member

Tomasz Tesznar
Posts: 14
Joined: 12 May 2019 07:55

Re: 1806 Jena Campaign - Alternate Scenarios

Post by Tomasz Tesznar » 12 May 2020 22:33

Pardon, Sir, but isn't it a bit too much to remember for an enjoyable strategy game? Tiller and the team have taken care of some aspects of realism and historicity (though by no means of all; and in order to correct them I could suggest a plethora of improvements and modifications), and to make the game resemble an RTS it is only necessary - IMHO - to introduce a melee phase (the earlier versions of the games used to have it). 'Retreat overruns' are just absurd; multiple melees can be discussed (though I'm against them), as well as the op fire against skirmishers.
1) No unit stacks on the road march, the exception: Art.battery/Train + Inf.Co./Cav.Sqn. as escort; - there are movement penalties for stacks of any kind; infantry company can be overrun together with a battery
2) and 3) have you tested the reality of these assumptions? I haven't, so I'm just asking...
4) no Infantry units in Line order in Village/Town hexes; - a regiment deployed in a village/town can use every available protection or shelter to use its firepower to the maximum effect; if you mean the density of buildings, the deployment in column is equally impractical, isn't it?
5) Infantry may attack with fire on ANY Cavalry from the maximal range only, if the cavalry unit persist and do not leave their position then Infantry may attack from the minimal range, the exceptions: skirmishers in orchards, woods and towns, and surprise encounters; (we ought to give Cav. the chance: using its mobility and speed, they could brake contact with the enemy's Inf. and leave its fire zone - just as it could happen in reality)
- this one I could agree to; but if the cavalry is disorderd infantry should be allowed to fire at them from the minimal range
6) disordered unit may attack/advance with presence of a leader only (Disordered unit is just a mob, and they have not the common will for advancing) - this one is also plausible but please define what it means to 'advance' in this context?
Plus, all Battalion/Regimental 3-4pdr guns get Horse Art. status but may move and fought with their parent units only. - how do they 'get the HA status,' I wonder?
Realism&Historicity, you say? Than what about fatigue from marching (by night, especially)? Or from standing under fire and being shot at by enemy cannon? How about going into marshes with guns and horses? Come on, it's only a game which has its rules... Fortunately, some of them can be modified slighty, so if you are ready to accept some of my suggestions, we can have a great, epic game of #00a_3. Six Days in October - All Prussians
Image
TWS Member Since 8 September 2015

Post Reply