Mare Nostrvm is a strategy game by the developer of Qvadriga, and it is set during the turbulent war galleys era, when the civlizations along the Mediterranean Sea started to extend their ambitions towards new lands.
Naval Squadrons employ real tactics of that time, and the WEGO system will force you to think three moves ahead of your opponent.
Choose between fourteen ship types, ranging from the small and primitive penteconter to the powerful decares and wage war in 24 historic naval battles.
Ram enemy ships, board them, or make use of your on-board harpax to make their encounter with Neptune the last!
From the dawn of history to the Roman Civil Wars, from Iberia to Cyprus, revive the ancient naval battles of the Mediterranean. 24 historic naval battles, including Salamis, the final defeat of Xerxes in Greece, and Actium, Downfall of Antony and Cleopatra.
Classic WEGO system. Plan the actions first, then execute and view a simultaneous turn resolution.
Battle AI adapts to the tactical situation and the historical settings.
Configurable skirmish battles allows choosing of map, size, wind and opposing sides, using a point buy system.
Multiplayer mode allows multiple historical and skirmish battles to be played by two players using Slitherine’s easy to use PBEM+ system.
14 ship types, from the swift penteconter to the massive deceres, equippable with devices like engines, towers, harpax, corvus, rodian firepots or sails.
Historical tactics and maneuvers, depending on the situation and the ship type. Ram, rake oars or grapple and board. Arrows, artillery and fire.
Squadron system with chain of command, the ships needs to be under command to be able to receive orders. Admirals and commanders has special abilities and a squadron range, lines of ships could be arranged out of this range to give command to all of them.
Gameplay features include crew fatigue, atmospheric phenomena like fog, rain and a variable wind system and special rules for treasure ships, local command, plague, anchored ships and transports.
Field of Glory II
Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
The game that brought the fun and excitement of the tabletop experience to digital form is back. Developed by legendary designer Richard Bodley Scott in a completely new 3D engine, Field of Glory is ready to set new standards in computer wargaming.
Accurate simulation of Ancient battle in the last three centuries of the pre-Christian era.
48 nations and factions covering the whole of the ancient world from Britain to India from 280 BC to 25 BC. You can command any of these in battle against any other at any date during the era.
75 different army lists allowing historically realistic armies for each of these factions at different dates during the period. This gives thousands of permutations. You will never run out of new matchups to try.
86 historically accurate units, built from fully animated 3D troop models, each with many variants. These allow Field of Glory II to represent the full range of troop-types and tactical doctrines that make this era one of the most interesting to wargamers and military historians. To name just a few, there are Roman legionaries before and after the reforms of Marius, Greek hoplite and Carthaginian African spearmen, Hellenistic pike phalanxes, thureophoroi spearmen and xystophoroi lancers, Gallic warbands, Skythian horse archers, Sarmatian lancers, Roman, Carthaginian, Greek and Gallic spear-armed cavalry, war elephants, Celtic and Indian chariots, scythed chariots, a wealth of light troops and many many more.
12 Historical scenarios covering key engagements of the period on an epic scale. These include Bagradas 255 BC, Trebia 218 BC, Cannae 216 BC, Ilipa 206 BC, Zama 202 BC, Magnesia 190 BC, Pydna 168 BC, Chaironeia 86 BC, Tigranocerta 69 BC, Bibracte 58 BC, Carrhae 53 BC and Thapsus 46 BC. The player can play as either side.
Custom Battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include Romans, Carthaginians, Hellenistic Kingdoms (Macedon, Seleucids, Ptolemaic Egypt etc.), Gauls, Ancient Britons, Galatians, Spanish, Numidians, Spartacus’s Slave Revolt, Thracians, Skythians, Sarmatians, Parthians, Indians and lots more.
Campaign mode allows you to rewrite history as you play through the battlefield careers of some of ancient history’s greatest generals, or war with any ancient nation against any other. Each victory increases the experience and elan of your core units. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns. Scenarios include open battle, pursuit, awaiting reinforcements, enemy awaiting reinforcements, flank march, rearguard action, advance guard, remove the head, and protect the baggage.
Classic turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Cohort-sized units. Battles can range from a few units to as many as 80 units per side.
Named generals who can influence combat and morale of units under their command.
Single player and multiplayer battle modes.
Effective AI makes sound tactical decisions.
6 difficulty levels allow the challenge to increase as you develop your battlefield skills.
Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period.
Mod friendly game system with built-in map editor.
Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.
HANNIBAL: Terror of Rome
Hannibal: Terror of Rome covers the epic wars waged from 230 to 201 BC by the two superpowers of the Ancient World: Carthage and Rome. You will be able to relive the Second Punic War and the face-off between Hannibal with his elephants and the Roman general Scipio Africanus.
Hannibal: Terror of Rome offers a comprehensive level of detail and historical accuracy. This is a true simulation that puts you in the place of the main commanders of the Ancient World. You’re in charge of building, managing, organizing and maneuvering armies, whilst taking into account the economic, military and political situation. And do not forget that other factions are following their own interests and are likely to join conflicts or take benefits from the wars you will wage.
This expansion is particularly focused on the smaller states and tribes (Capua, Taranto, Macedonia, Numidia, Syracuse, and Gallic and Hispanic tribes) which were key allies to the biggest factions vying for supremacy in multiple theaters of operations.
Using the successful and well-know AGE engine, Hannibal: Terror of Romeis a turn-based strategy game with one turn corresponding to one month. The map depicts the Western part of the Mediterranean with the cities, mines, roads, fortifications, realms and tribes of this period.
There are hundreds of historical leaders, units, options, events (hypothetical or real), and five campaigns from 230 to 201 BC that ensure hundreds of hours of gameplay in the solo or PBEM multiplayer modes.
Hannibal: Terror of Romeis a stand-alone expansion and does not require Alea Jacta Est to run.
This stand-alone expansion of Alea Jacta Est features the following scenarios:
The First Illyrian War (230-228 BC) sees Rome opposing the aggressive Illyrian pirates and the Greek cities of the South in the Adriatic Sea. To contain the pirates activity, military forces were sent by the Achaean League and even Rome. For the first time the Roman consuls focus on the East.
The Cisalpine War (225-222 BC) confronts Rome with a ferocious Celtic tribe. It’s time for revenge as these Gallic warriors sacked Rome in 390 BC.
The Second Punic War (219-201 BC) is a major campaign that started even before the clash between Rome and Carthage; when Roman legions fight in the Second Illyrian War, and Carthage finishes its conquest of Hispania…
Cannae (216-201 BC) begins with panic in the Roman army after its catastrophic defeat at the Battle of Cannae. The scenario starts with the withdrawal of Syracuse, Capua and Taranto from the war in Italy. The situation is critical!
Scipio Africanus (211-201 BC) narrates the Spanish campaigns of the best Roman general of the war, and his final fight against Hannibal in Africa.
Alea Jacta Est-Parthian Wars
PARTHIAN WARS is a historical operational strategy game with simultaneous turns (WEGO system) that places you in command of Rome or their Eastern nemesis, the Parthians (from 53BC to 197AD).
You play the part of the military and political leadership, guiding your nation to victory, through some of the toughest conflicts of the Ancient world, represented by 5 challenging scenarios.
Parthian Wars is an expansion for Alea Jacta Est and requires a version of Alea Jacta Est to run.
Setting: the game area covers all of the ancient Middle East, from Byzantium to the wild mountains of Persia and the Caucasus in the north, and the Arabian deserts and Persian Gulf in the south.
Scenarios: 4 historical scenarios and 1 hypothetical scenario: - The Carrhae Campaign 53BC - Marcus Antonius 40 BC - Traianus Imperator 114 AD - Severus Strikes Back 197 AD - What if Caesars Revenge 44 BC
Historical leaders and units: Over 200 new historical leaders and units added to an already rich Alea Jacta Est database
Production: control the production and recruitment of your nation.
Regional Decision Cards: Regional decisions allow the game to model special case events that cannot be covered well by general system, for example events such as Slave Revolts, Siege works, Traitors opening gates and Nomadic raids. Used wisely the cards can change the flow of a campaign.
Detailed game model: The engine models a host of factors in great detail including Weather, Attrition, Sieges, Supply and Fog of War to give a realistic picture of the ancient world.
Historical Events and Options are triggered throughout the game giving the player crucial decision points such as local uprising or diplomatic matters. Original Aleas such as heat waves, mosquitoes or pestilence appear. Technology over time the technologies available will be upgraded using the event system.
Alea Jacta Est- The Cantabrian Wars - 29BC
This scenario spans over ten years of tough fighting and guerrilla in the difficult mountains of Northern Spain, when the Romans under Emperor Augustus try to subdue the last remaining independent Hispanian tribes in Asturia and Cantabria, from 29 BC to 19 BC. Players can either select Rome or the Spaniard tribes: Rome must conquer the whole region and subdue the tribal warriors, while the latter must survive the might of the Legions and preserve their freedom.
Following his victoryat Actium in 30 BC, Octavian became the absolute master if Rome. After having celebrated three triumphs, he reorganized the empire by using the wealth of defeated Egypt. He returned to the Senate the management of all but three provinces (that he reserves for himself: Gaul, Hispania and Syria).
In addition to strengthening the borders in the provinces, he decided to put an end to the home fronts by eliminating the last pockets of resistance to Roman rule. Thus in Hispania, he orders Titus Taurus Statilius to reduce the Vaccaei tribe 29BC. That tribe calling help to the Asturian and Cantabrian mountain neighbors, a pretext is found to launch a military campaign against those nations still clinging to their independence and lands in northern Hispania.
What the imperial administration had not expected, however, was the duration of the war, which will continue until 19 BC, and require sending many legions, and even the personal intervention of Octavian, who became the Emperor Augustus in 26 BC.
By 19 BC, the Asturian and Canatabrian peoples will eventually accept Pax Romana, at the cost of many massacres and executions performed under the orders of Agrippa, final winner of the last independent tribes of the peninsula.
Works only with a 1.02 version of Alea Jacta Est - Not a standalone Product
Alea Jacta Est- The Spartacus Revolt 73 BC
This short and epic scenario covers the 3 years of the famous gladiators and slaves revolt led by Spartacus that brought the Roman republic to a major crisis between 73 and 70 BC. Players can either select Rome or the famous Spartacus in a fast-paced and active struggle, where each side will have to achieve hard-to-reach objectives: Rome must destroy all the rebels and kill Spartacus, while the latter must attempt to have as many of his followers as possible to leave Italy.
Roman territorial expansion after the Punic Wars has led to major political, economical and social changes. Among one of the results of the victorious conquests, there is a huge influx of slaves into Italy which creates long term dramatic consequences. This large mass of costless manpower quickly leads poor Roman free workersto misery, inactivity and anger. This proletariat will be the base on which ambitious and demagogic politicians will play, offering 'bread and games', to make their clients against the Senate.
As for the thousands of slaves, they replace the former free workers as laborers for all the hardest tasks, in the mines, careers and Latifundias, the large estates of the rich Roman citizens, usually in Southern Italy and Sicily. Whereas a great majority could envision no hope and were badly treated.
In 133 and 101 BC, two revolts had degenerated in large servile wars in Sicily, and took years to be crushed. But in 73BC, no one could envision that the small light ignited by the escape of a few Capuan gladiators would turn all of Italy aflame.....
From the ludus (gladiator school) of so-called Lentulus Batiatus in Capua, the Thracian Spartacus leads his fellow men into escape, carrying brands with which they put the local militia to flight.
Having taken refuge on the slope of the Vesuvius, they were beseiged there by the troops of Praetor Glaber. Using wild vine plants to cross cliffs, the gladiators take their opponent by surprise and send them routing. Upon hearing the news, thousands of slaves, shepherds and poor people join Spatacus' ranks.
This was the start of an epic that would see Rome tremble for three years, full mobilization of all forces of the republic was required in the end to crush that mortal peril!
After having set Italy ablaze, the slaves armies were finally beaten by the wealthy and ambitious Crassus, at the cost of thousands of deathes and executions. Spartacus will fall among his breatherns, in the midst of battle, and his body will never be found. Pompeius coming back from Hispania, will crush the last band in Northern Italy and will claim the whole glory of the wars which had nevertheless been won by Crassus.
Works only with a version of Alea Jacta Est - Not a standalone Product
Birth of Rome
A great new grand strategy game set during the warsof EarlyRoman Republic is here!
Birth of Rome covers the important and epic wars that led the Roman republic to unify Italy, then defeat Carthage in Sicily. Relive the first conquests of the Roman consuls as they face powerful and determined opponents such as Pyrrhus of Epirus or Hanibal Barca of Carthage. Don’t let history write your destiny, it is completely up to you on how to handle the situation, or try your hand at rewriting history as Rome’s enemies.
Birth of Rome offers a level of historical accuracy and detail never reached before in a video game.Birth of Rome is a true simulation where players are challenged to create armies and fleets, organize and maneuver them, sustain and reinforce them. All the time taking into account military, economic, political and diplomatic parameters.
The 3rd Samnite War opposing Rome and the Etruscan are the Samnite tribes between 298 and 291 BC, that will bring Rome control of central Italy.
The Senones War (284 to 282 BC), a violent Gallic tribe in Northern Italy at war with Rome. Victory against these powerful Celtic warriors allows the Romans to take their revenge against those who plundered Rome in 390 BC.
Pyrrhic Victories (280 BC to 272 BC) where the Senate of Rome finally manages to capture Tarentum and southern Italy after repulsing one of the greatest ancient warrior kings, Pyrrhus of Epirus.
The First Punic War, a very long campaign between 264 and 241 BC, pitting Rome against Carthage for the control of Sicily. A balanced struggle, focusing on naval operations. A shorter version starts in 256 BC.
The Mercenary War (241 BC to 238 BC), a fight between an exhausted Carthage and her own rebellious mercenaries in Africa.
Ancient Command System (based on Alea Jacta Est), allowing for a good representation of historical army command in the Roman era.
Quick and simple Construction of Units, allowing players to choose and purchase their forces as they wish (or can).
Decisions features, playable on the map, like wild cards assets Diversified set of historical events, allowing multiple events and options, hereby enhancing flexibility and re-playability.
Different updates and other rules, in particular combat system adapted to the Ancient warfare.
Map: all of the Roman Empire and neighboring lands, with over 2800 different regions and seas, a lot of room for maneuver.
Over a thousand of leaders and units with specific pictures.
Alea Jacta Est
“ALEA JACTA EST” (The Die is Cast) is what Caesar said as he crossed the Rubicon River when he learned that the Senate had removed him from his command. Crossing that small Italian river was equivalent to disobeying Rome’s orders and entering into open rebellion.
The great confrontation with Pompey was about to begin… One of them would become the Master of Rome, and the other would die…
Alea Jacta Est is the first historical strategy game on the PC to cover the main Roman civil wars, created by a dedicated team of experts to bring the epic battles that pitted Romans against Romans in conflicts such as those between Rome, Sertorius, and Mithridates.
With an incredible level of rich historical detail and historical accuracy, it is one of the few strategy games where the player must face the real dilemmas and challenges of the Romans during the time. Not only must you build and train armies, maneuver them and engage the enemy, but you must also maintain an economic and diplomatic balance with your neighbors.
Using the successful and famous AGE engine, Alea Jacta Est covers the whole of Europe, Northern Africa, and part of Eastern Europe, part of more than 2,800 regions, complete with cities, roads, fortifications, weather types, tribes and kingdoms of the time of the scenario. Featuring 5 campaigns from 87 BC to 197 AD, hundreds of historical leaders, units and events, Alea Jacta Est is a must-have for any grand strategy fan.
Ancient Command System (based on the Wars in America system), allowing for a good representation of historical army command in the Roman era.
Quick and simple system of Construction of Units, allowing players to choose and purchase their forces as they wish (or can).
Decisions features, playable on the map, like wild cards assetsDiversified set of historical events, allowing multiple choices events and options, hereby enhancing flexibility and re-playability.
Different updates and other rules, in particular combat system adapted to the Ancient warfare.
Map: all of the Roman Empire and neighboring lands, with over 2800 different regions and seas, a lot of room for maneuvers.
Over a thousand of leaders and units with specific pictures.