Join General Jackson and the Confederate States of America in their battle for state's rights
or
Join General Banks and the United States in their battle to restore the Union...
The purpose of this tournament is to provide a registered TWS event in which players can gather and engage each other in entertaining combat. It is intended to be a fun way for members to interact, meet other members who they may never have met, and strengthen the bonds between the officers across our society.
Officers participating in this tournament are to conduct themselves with honor at all times, remaining respectful of their opponents and abiding by the rules outlined herein.
This tournament is intended to be a fun, social event of learning and interaction among the fine officers that we have in TWS.
Six Rounds at 1 Month/Round Starting on
14th September 2020 and Ending on
31st March 2020...
Tournament opponents will be paired at random for each round...
No one will battle the same opponent for
more more than once.
As in the other TWS tournaments, JTS is supplying a JTS Game of their choice to be given away to one of the tournament participants...
This is a game of your choice..
To be eligible you must participate in all 6 rounds of the tournament...
In addition, we are giving away three Wargaming Society T-Shirts in a random drawing of all eligible tournament participants.
See the "Shenadoah Tournament Rules" below for more details.
Scoring is based on tournament points
earned for each battle:
Major Victory - 4 Points,
Minor Victory - 3 Points,
Draw - 2 Points,
Minor Defeat - 1 Point,
Major Defeat - 0 Points...
Tournament points will be totaled at the end of
the tournament with victory going to the
Combatant & Army with the most points..
Upon completion of each game, the victorous player should register the game at:
http://www.wargamingsociety.com//battlerecords/battlereport.htm
All battles will be played with the Fog of War option selected and the Slider Bar set to dead center.
Any questions or disputes will be addressed by the Tournament Moderator. All decisions rendered by the Tournament Moderator shall be final and binding to all parties.
Optional Melee Resolution is to be turned on!
The eligible participant who earns the most individual Tournament Points will be awarded the Tournament Victory Medal.
All eligible participants will be awarded a Tournament Ribbon. In addition, participants will be awarded double battle points for each eligible match they registered.
Each eligible participant belonging to the army that earns the most Tournament Points will be awarded the Army Victory Medal.
Everyone's game score impacts the outcome for the Army Victory Medal..
John Tiller Software (JTS) is once again contributing a game to be awarded to one player...
The JTS Winter Sale will kick off Friday, December 11th and run through the evening of December 31st. All titles that have been out 12 months or longer at that point will be on sale for $29.95.
002_(Weather)_1st Battle of Kernstown March 23rd, 1862.scn
1st Battle of Kernstown, March 23rd, 1862
21 Turns
(Historical) In early 1862, Union General George McClellan invaded the South by transporting over 100,000 men, by ship, and so began what has become known as the Peninsula campaign. This was a serious threat to the South, and it's heavily outnumbered army. To help relieve this imminent threat, and protect his flank, Confederate General Joseph E. Johnston, ordered General Thomas "Stonewall" Jackson to engage the Union army, advancing through the Shenandoah Valley, and prevent them from reinforcing McClellan. This first of these battles took place near Kernstown. Here, on the 23rd of March, Jackson sent his small army, of amount 4,000 men, to attack the larger Union force of nearly 9,000, commanded by Nathan Kimball. With no reconnaissance, this initial attack attempted to eliminate the Union artillery position on Pritchard Hill. As the Confederate commander, you must drive off the union positions south of Kernstown before Union reinforcements are brought to bear. As the Union, defend your initial positions, then prepare a counter-attack to repulse the Confederates.
012_(Weather)_McDowell May 8th, 1862.scn
McDowell, May 8th, 1862
15 Turns
(Historical) Five weeks after the Battle of Kernstown, a strategic Confederate victory, Confederate General Jackson marched his army west along the Parkersburg turnpike and soon encountered Union pickets near Rodgers' tollgate. The Union forces withdrew to McDowell. On May 8th, both sides, almost equally matched in numbers, looked for ways to flank each other. As a commander of either Union or Confederate troops, you must advance and drive your opponent from this field of battle.
022_(Weather)_Front Royal May23rd, 1862.scn
Front Royal May 23rd, 1862
10 Turns
(Historical) A couple weeks following the Battle of McDowell, Union and Confederate forces clashed again near Front Royal. With a better knowledge of the Valley topography, General Jackson moved his army of 16,000 men and attempted to divide the Union army, commanded by Major General Nathaniel Banks. As a first step, Jackson sent Colonel Munford's cavalry, east from Cedar Point, to cut off communications between Front Royal and Washington D.C. On May 23rd, Confederate cavalry approached Front Royal from the south and were confronted with about 1,000 Union troops attempting to block and delay this advance. As the CSA commander, push out the Union forces near Front Royal.
030_(Weather)_1st Battle of Winchester May 25th, 1862
1st Battle of Winchester, May 25th, 1862 19 turns
(Historical) Following the Battle of Front Royal and the defeat of the Union forces located there, Confederate Major General "Stonewall" Jackson led his army in pursuit of a retreating Union army. To delay Jackson's relentless advance, Union General Nathaniel Banks put into position two of his infantry brigades, some cavalry and artillery, at Winchester. This force numbered a little under 6,000 men. In contrast, Jackson was able to bring on the full force of his 13,000 man, Department of the Valley army. Now is your chance to deal a deadly blow to the Union's Valley mission, or complete your conquest of the Shenandoah Valley. Prepare your men, the battle begins!
044_(Weather)_Cross Keys June 8th, 1862.scn
Cross Keys, June 8th, 1862 Turns 15
(Historical) As the penultimate battle of "Stonewall" Jackson's Valley Campaign, Cross Keys was fought on the 8th of June. Victory or defeat would have far reaching consequences. Either Jackson will free the Shenandoah Valley from Union aggression, and allow Jackson's army to join with Lee to help defeat McClellan's army fighting in the Peninsula Campaign, or see a Union victory deny Lee's Richmond defenders with both the men and material needed to keep Southern hopes alive. Pick you command and lead your men to ultimate victory.
054_(Weather)_Port Republic June 9th, 1862.scn
Port Republic June 9th, 1862
Turns 15
(Historical) It's the final battle of the 1862 Valley Campaign. Confederate General Jackson was determined to dislodge the Union invaders from the Shenandoah Valley for at least the foreseeable future. On the 9th of June, the day after the Battle of Cross Keys, Jackson's men were directed to build a bridge over the Shenandoah River and attack the Union forces across the bottomland. Winder's brigade would lead the attack. Facing this assault, were about 3,500 men from Shield's Division, commanded by Union Brigadier General Erastus Tyler. As either the Union or Confederate commander, you will have the task of defeating your enemy and influencing the outcome of the war. Good Luck!
It is important to your opponent that you return game turns in a timely manner.
This will ensure tournament rounds are completed on time and everyone can move on to the next round..
Please think of everyone on either side of the battlefield as a friend..
If you are not a member and would like to participate in our tournament... Looking for place to find human beings to battle against... A place to find some old boys who still like to play games, play general and have lots of fun...
Sign up today at: http://www.wargamingsociety.com/